As a general rule for both regular and visual tasks: Short tasks are relatively quick, whereas long tasks may require you to wait, or work through multiple objectives. As a Crewmate you can't cherry-pick your tasks, but if you are assigned one of these, try to complete it while someone else is around to observe. Experienced players may prefer to disable visual tasks, but if you're just starting out, they can help you determine which of your fellow Crewmates are innocent. Visual tasks are jobs you can watch other Crewmates perform. From Reactor, you can sneak to the Upper and Lower Engine rooms, and Navigation also has vents that lead to both Shields and Weapons. It's also possible to hop between Cafeteria, Admin, and the hallway outside Navigation. On The Skeld you usually find players in MedBay, Security, and Electrical, and all of these can be accessed using the vents. When playing as the Imposter you can use its vents to fast travel between different rooms to avoid being spotted. Doors: Locks the doors in a specific room for ten seconds (has a separate cooldown to other sabotages).Fixed by flipping switches in Electrical. Electrical/Lights: Reduces Crewmate vision.Communications: Crewmates cannot see their task list, disables admin, and security cameras.Fixed by two players interacting with keypads in Admin and O2. O2: Oxygen levels decrease, cannot be ignored by Crewmates.Fixed by two players placing their hands on scanners. Reactor: Causes the reactor to meltdown, cannot be ignored by Crewmates.Here are the available sabotages on The Skeld, and what they do: There are cooldowns on each, so you need to find the perfect time to strike, and make the most of the opportunity. Imposters can sabotage the Crewmates' efforts by opening their map and clicking on one of the red icons on the screen. The cameras display a red light when in use, so keep an eye out for these when playing as the Imposter to avoid getting caught. It's a good idea to stop by this room on your way to other tasks. Routinely checking these via the terminal in Security could see you catching an Imposter in the act, or noticing a dead body before another Crewmate finds it. It features security cameras that show you a live feed of specific zones. That's because it's a great place to get to grips with Among Us' tasks, and try your hand as a devious Imposter. The doors open up after 10 seconds.The Skeld is the oldest map in Among Us, and it's ideal for new players. Doors (Available in Skeld, Polus, and Airship): Shuts down the doors of different rooms to distract the Crewmates.Another non-critical sabotage, but a mighty useful one. Lights (Available in all Among Us maps): Interrupt the electricity of the map.Not fixing the comms won’t result in defeat. Security cams, door logs, and Emergency Meeting no longer work. Comms (Available in all Among Us maps): Cuts off communication channels of the map.O2 (Available in Skeld & MIRA HQ): Shuts down the oxygen supply that needs to be restarted within a timeframe (30-45 seconds).Reactor (Available in all Among Us maps): Starts a reactor meltdown that needs to be stabilized within a timeframe (30-45 seconds).So instead of repeating them for every Among Us map layout, here’s the 5 Among Us sabotages summarized. And although the times and locations of these vary on every map, these have the same outcomes. There are a total of 5 sabotages available in Among Us.
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